Introduction
Addressable Config is a tool that renames your mod assets (Prefabs, Music, Effects, Icons, LuaScripts, etc.) based on a configured prefix to their final names that will be used when the game loads your mod.
Main Features
This tool automatically renames your MOD assets according to your configured prefix, including:
- Prefabs
- Music files
- Visual effects
- UI icons
- Lua scripts
- Other game resources
How It Works
When creating a MOD, all assets will be renamed using a unified prefix. This serves several purposes:
- Prevents naming conflicts with assets from other mods
- Maintains consistent asset naming within your mod
- Ensures proper loading and identification of mod assets during gameplay
For example, if your configured prefix is "MyMod_":
- A
Swordprefab will be renamed toMyMod_Sword BattleMusic.wavwill be renamed toMyMod_BattleMusic.wavSparkEffectwill be renamed toMyMod_SparkEffectWeaponIcon.pngwill be renamed toMyMod_WeaponIcon.pngPlayerScript.txtwill be renamed toMyMod_PlayerScript.txt
How to Use
- Open Addressable Config by either:
- Using the shortcut
Ctrl+Shift+E - Or navigating to
Tools -> Select Addressables Config
- Using the shortcut
- Enter your desired prefix
- Specify the folder path containing your assets - all assets in this folder and its subfolders will be processed
- Click "CreateAndRefreshAddressableName" to apply the changes
Verifying and Modifying Asset Names
You can verify the final asset names that will be used by your MOD by checking the Default Local Group information in the Addressables Groups window. If the generated names don't match your expectations:
- Click "Clear Addressables" to remove the current naming configuration
- Reconfigure your prefix and folder paths as needed
- Generate new asset names by clicking "CreateAndRefreshAddressableName"
This naming convention ensures your MOD assets can be correctly identified and loaded in the game.